from typing import List, Literal

from ....utils.class_registry import register_class

from ...consts import ELEMENT_TO_DAMAGE_TYPE

from ..character_base import ElementalBurstBase, ElementalNormalAttackBase
from .mirror_maiden_3_7 import MirrorMaiden_3_7 as MM_3_7
from .mirror_maiden_3_7 import InfluxBlast as IB_3_7


class InfluxBlast(IB_3_7):
    damage: int = 3


class MirrorMaiden_3_3(MM_3_7):
    version: Literal["3.3"] = "3.3"
    skills: List[ElementalNormalAttackBase | InfluxBlast | ElementalBurstBase] = []

    def _init_skills(self) -> None:
        self.skills = [
            ElementalNormalAttackBase(
                name="Water Ball",
                damage_type=ELEMENT_TO_DAMAGE_TYPE[self.element],
                cost=ElementalNormalAttackBase.get_cost(self.element),
            ),
            InfluxBlast(),
            ElementalBurstBase(
                name="Rippled Reflection",
                damage=5,
                damage_type=ELEMENT_TO_DAMAGE_TYPE[self.element],
                cost=ElementalBurstBase.get_cost(self.element, 3, 2),
            ),
        ]


register_class(MirrorMaiden_3_3)
